Wooden Figurines

Translating iconic 2D characters into collectible wooden objects.

Service:

Product Manufacturing

Concept Development

Mar 2025

Client

boyhood

Wooden Figurines

Translating iconic 2D characters into collectible wooden objects.

Service:

Product Manufacturing

Concept Development

Mar 2025

Client

boyhood

Wooden Figurines

Translating iconic 2D characters into collectible wooden objects.

Service:

Product Manufacturing

Concept Development

Mar 2025

Client

boyhood

about

Studio Chan supported the product development of a licensed wooden figurine collection for Boyhood, helping transform beloved 2D characters into market-ready 3D forms.

The project spanned three internationally recognised IPs — Hello Kitty, Moomin and Paul Frank — each with its own visual codes, character proportions and licensing sensitivities. The challenge was to preserve the instant recognisability of each character while adapting them into Boyhood’s world of crafted wooden objects: simplified, tactile, collectible and production-ready.

Studio Chan’s role focused on the development stage, taking flat character artwork and resolving it into three-dimensional figurine forms suitable for manufacture. This involved interpreting proportions, refining silhouettes, simplifying details, and considering how each character could be translated through wood without losing personality or brand accuracy.

The work balanced character fidelity with material reality — ensuring the final forms could work as desirable design objects while remaining true to the original licensed IP. Across the range, the development process helped bridge the gap between illustration, collectible design and manufacturable wooden product.

credits

A small, brown wooden hello kitty figurine with a bow, standing on a light wooden desk next to a lamp and notebook.
Close-up of Boyhood Hello Kitty wooden figurine showing simplified sculptural details and crafted wooden finish
Concept development for licensed wooden figurines exploring character proportions, simplified forms and production details
Boyhood Moomin wooden figurine developed as a licensed collectible object with simplified 3D character proportions
Close-up of GLOBAL cherry wood chopping board handle showing stainless steel detail and wood finish
Studio Chan product development for Boyhood wooden figurines translating flat licensed character artwork into manufacturable 3D forms
Licensed wooden figurine product development balancing character accuracy, material constraints and manufacturable wooden construction
Boyhood Paul Frank wooden figurine translated from licensed 2D artwork into a collectible wooden product